
⟶ Now playing
DRM—005 · ∞
Product · UI / UX
2024 · iOS · Android
UI/UX
A quieter way to track your head. End-to-end mobile app.
Synopsis below↓
⟶ Synopsis
DRM—005
Product Design · End-to-end
Mindora is a mental wellness app built around small, low-friction daily check-ins. The pitch: most journaling apps want too much. This one wants almost nothing.
⟶ Live prototype
Tap through the phone in Figma
Interactive — tap inside the frame
⟶ Open the work
⟶ Process
01 /
Started by interviewing six people who had abandoned a wellness app. The pattern: not the content, the obligation. The app asked for too much. So I designed for the smallest commitment that could still be useful — one tap, one feeling, optionally a sentence.
02 /
The system is built around a daily card. Days don't feel "missed" — they feel un-recorded, which is gentler. Streaks exist but aren't weaponised.
03 /
Color is muted on purpose. Wellness apps tend to over-promise with gradients. Mindora is closer to a moleskine.
⟶ Stills · Process · Gallery
12 images · click to expand⟶ Credits
- Design
- Mishti Agarwal
- Discipline
- Product · UI/UX · Research
- Year
- 2024
- Platform
- iOS · Android
⟶ Process notes
Notion · public
UI / UX Project — reflective log