Mindora app screen
⟶ Now playing
DRM—005 ·
Product · UI / UX
2024 · iOS · Android

UI/UX

A quieter way to track your head. End-to-end mobile app.

Synopsis below
⟶ Synopsis
DRM—005
Product Design · End-to-end

Mindora is a mental wellness app built around small, low-friction daily check-ins. The pitch: most journaling apps want too much. This one wants almost nothing.

⟶ Live prototype

Tap through the phone in Figma

Open in Figma
Interactive — tap inside the frame
⟶ Process
01 /

Started by interviewing six people who had abandoned a wellness app. The pattern: not the content, the obligation. The app asked for too much. So I designed for the smallest commitment that could still be useful — one tap, one feeling, optionally a sentence.

02 /

The system is built around a daily card. Days don't feel "missed" — they feel un-recorded, which is gentler. Streaks exist but aren't weaponised.

03 /

Color is muted on purpose. Wellness apps tend to over-promise with gradients. Mindora is closer to a moleskine.

⟶ Stills · Process · Gallery

12 images · click to expand

⟶ Credits

Design
Mishti Agarwal
Discipline
Product · UI/UX · Research
Year
2024
Platform
iOS · Android
⟶ Process notes
Notion · public
UI / UX Project — reflective log